29 11/10
15:26

topografía lenta 4

Tags: , , | Categories: art

Caso cuatro de topografías de video digital y topografías de sonido sintético.
Fourth case of topographies of digital video, topographies of synthetic sound.

Cedeño Montaña, Ricardo. <em>Topografía lenta tres</em>. 2010. Digital video and audio.

//Soon File to download (XXMB)

16 11/10
02:39

topografía lenta 03

Tags: , , , | Categories: art

Caso tres de topografías de video digital y topografías de sonido sintético.
Third case of topographies of digital video, topographies of synthetic sound.

Cedeño Montaña, Ricardo. Topografía lenta tres. 2010. Digital video and audio.

//Soon File to download (XXMB)

13 10/10
02:23

topografía lenta 02

Tags: , , , | Categories: art

Caso dos de topografías de video digital y topografías de sonido sintético.
Second case of topographies of digital video, topographies of synthetic sound.


Cedeño Montaña, Ricardo. Topografía lenta dos. 2010. Digital video and audio.

//Soon File to download (XXMB)

30 09/10
17:32

topografía lenta 01

Tags: , | Categories: art

Caso uno de topografías de video digital y topografías de sonido sintético.
First case of topographies of digital video, topographies of synthetic sound.


Cedeño Montaña, Ricardo. Topografía lenta. 2010. Digital video and audio.

File to download here (78MB)

24 09/10
21:24

4 movements of 12 colours in procession

Tags: | Categories: art, digital media




Cedeño Montaña, Ricardo. 4 movements of 12 colours in procession. 2010. Processing

Source codes: first movement, third movement, four movement, second movement

11 09/10
05:08

Open Art Open Design

Today the production and distribution tools for media have to be free and open. Free and open software have brought a new perception towards these tools. Steadily, we leave pyramidal and individual forms of ownership and production in media to openly share materials, ideas, and procedures in social surfaces without centres. To embrace collaborative forms of production is a breakthrough in media (art, design, and production). Free software allows collective knowledge and aesthetic to surface. These expressions have been largely, neglected by close and feudal tools because they are thought as poor quality. We’ve been conveniently convinced that only the industrial and formal knowledge in media production is proper. This idea has pervaded the media arts and the designs as they remain mainly focused on spectacle and effects.

Knowledge has to run free across the very media. People have to remember how to collaborate if we are to change our world. But digital media are meant to fragment and to be used by mere machine bureaucrats in a state of frenzy consumption. Artists and designers! WE have the duty to denounce and expose this. WE need to defranchise the production of images, narratives, experiences, and objects. WE have to believe it is possible to overcome to supremacy of the bureaucrat system with single ideas and single tasks. WE ought to appropriate these tools before they appropriate us. WE need to fight the self-referential trend of the open media, if WE are to see the variety of the possible. WE need to open art and design and a first step to free art and design.

29 05/10
02:07

machinic combination of oscillators

Tags: , | Categories: art, sound studies

Machinic is about actualizing one instance of a series of combinatorial productive options which already lie on the matter. In that sense the quality of being exists on the matter and not before it, in order words the way the elements and materials are combined and formed is not given in advanced but exerted during the actualization of the process. To separate matter and form, as if they were different entities, divests matter of its productiveness. It is to think of it as dead. The productive assemblages of matter demand of the creator an attitude in which form is not externally imposed to the material but it is teased out of the matter. In a machinic production, a series of processes bring the material to a fluid and fertile state for the emergence of a form.

To listen on-line:
machinic midi data. Ricardo Cedeño Montaña. 2010. Duration: 8:00
[audio:http://www.pktweb.com/drnn1076/sound_works/machinicmididata.mp3]

Noisecraft data. Ricardo Cedeño Montaña. 2010. Duration: 4:50
[audio:http://www.pktweb.com/drnn1076/sound_works/noisecraftdata.mp3]

To download:
machinic midi data 14MB

noisecraft data 8.5MB

10 05/10
16:24

Machines fracture flows

Tags: , , | Categories: art, digital media, machine

A machine may be defined as a system of interruptions or breaks.[1, p.36]

Every machine is part of system of machines and all of them integrate a constant current. This current has no starting point nor end, it is just a collection of connections that flows. Thus, a machine is perceived through the fractures it creates in a flow. The fractures frame discreet portions of the flow, therefore machines have inputs and outputs (other flows), and in the middle a particular flow is processed. If there is something to say about a machine is that it fractures a collection of flows. A machinic attitude in media must then make evident the fractures rather than to hide them.


To interrupt click over and move your mouse


  1. Deleuze, Gilles and Felix Guattari. Anti-Oedipus: Capitalism and Schizophrenia. Minneapolis, MN: University of Minnesota Press. 1983

22 02/10
21:47

Machinima has met Bremen-Bremerhaven

| Categories: art, digital media bremen, DIY, thesis

HI, I’m glad to share the presentation of the machinima seminar I’ve been conducting in the master programme in Digital Media in Bremen and Bremerhaven.

m106machinima-workshop

This seminar titles: Do-it-yourself media: about machinima and other hybrid beasts and tackles DIY, machinima, and hybrid media as means to research in grass-roots digital media practices.

  • Do-it-yourself (DIY) the low budget practice with high expectations, is a form of both media resistance and participation. Nowadays, DIY has become a de-facto attitude towards media, everyone is utterly a media producer and operator of machinimas, game mods, mobile apps, blogs, wikis, online radios. All these expressions have steady challenged the traditional mass media structures of content’s control. DIY addresses at the cultural impact that concepts such as appropriation, repurposing, openness, and remix have on the nature of digital media.
  • Machinima describes a relatively recent species of moving image that results from the mixture of playing video games and producing movies, a hybrid that silently in the underground but massive realm of video games has lured and inspired thousands to enter its territories. In the late 1990s, devoted video game players started to use video game software for experimental movie production. This is a marginal practice that utilizes recordings of gameplay to make short and simple narrative movies.
  • Hybrid media. What has made possible the apparition of the hybrid media? Which role plays the automation of several media languages and techniques in the computer, in the appearance of such hybrids? How could be described the aesthetics of these hybrids? Should we be afraid of them? Thus, this stream looks at the machinic combination of media in rhizomatic surfaces.

06 01/10
22:13

Mixed Musics

Tags: , , | Categories: art, digital media

mixed-music

Hi, a new year has started and I want to welcome it with a short reflection about hybridity. This concept is perhaps the most common idea to describe digital media. Hybrids are often the result of either two machinic principles: the assemblage and the remix. A hybrid is an individual resulting from the combination of other individuals. One key characteristic of this process is that it keeps some features of the original beings into the offspring. They usually exhibit these features on its surface. However, once a hybrid is closely observed it also shows that the inner processes belonging to its parents have also been hybridized. In media it means the languages and the techniques of production, surface and subface.

The picture above exhibits for instance, a digital photo taken by me of a guadual mixed in GIMP (an image processor) with a pattern I did in Processing. The process is quite simple: four superimposed layers with different kinds of colour blending.

Music is plenty of examples of hybrids, on September 22th, I enjoyed in Bogotá a concert given by Headphone, a group of music students from the Universidad Nacional de Colombia that fuses music with visual arts and dance. During the concert I got particular interested by the work of Andrés Montero, whose piece ‘Colombia Electrónica II’ combines a Gaita (link in Spanish) with an electronic console. In this piece he made use of one single gaita which sound was been live recorded by the console. The electronic console fixed the sound and then released it while it was recording the following sound made by Montero. After three minutes or so the musician was accompanied by a chorus of Gaitas produced by his inputs on the electronic machine and the feedback of this. The traditional music of the Colombian Caribbean was suddenly mixed with the electronic folklore of loops and feedback. This type of assemblages are called Mixed Musics [1], and happen when different traditions to produce art pieces converge in the same machine to be hybridized.


  1. Bejarano Calvo, Carlos Mauricio. A vuelo de murciélago el sonido, nueva materialidad. Bogotá, Colombia: Universidad Nacional de Colombia. 2006.


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