27 03/22

Comparisons eleven

Tags: , | Categories: Uncategorized
Affirmative Critical
Problem solving Problem finding
Provide answers Ask questions
Design for production Design for debate
In the service of industry In the service of society
Fictional functions Functional fictions
Repair Replace
Operation Service
Applications Implications
Fun Humor
Innovation Provocation
Consumer Citizen
Makes us buy Makes us think
Science fiction Social fiction

Based on A/B Manifesto by Dunne, Anthony (2013). Speculative everything : design, fiction, and social dreaming. Fiona Raby. Cambridge, Massachusetts.

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23 08/21

Comparisons: ten

Tags: , | Categories: technical media
Invention Innovation
Diffusion Adoption
Product Innovation Process Innovation
Productivity Efficiency
Incremental Innovation Disruptive Innovation
Technological System Infrastructure
Repair Replace
Operation Service

Based on Lee Vinsel https://twitter.com/STS_News/status/1429819939528101898 23 Aug 2021

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07 10/20

Comparisons: nine

Collaboration Competition
Horizontal networking Vertical hierarchy
Best practices Regulation
Stake holders Interest groups
Consensus Doctrine

Anderson, Steve F. Technologies of Vision. The MIT Press. 2017. p. 16

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03 05/16

Comparisons: eight

Tags: | Categories: art, diseño, technical media
Command Occurrence
Obedience Resistance
Magical Monstrous

Befehl und Einfall. Kreativ Dialog 4 Konferenz an der BWG interdisciplinary laboratory von der HU-Berlin. 28-30 April 2016.

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03 03/16

Comparisons: seven

Hierarchical classification, ordering, ranking Porous, flat branching
Static Adaptive, shifting, flexible
Closed Ill-defined
Screens, surfaces, black boxing Hands-on, cracking, hacking, disassembling
Presentist, futurist Archaeological, temporal shifting
Humanism, rationalism Situatedness, partially, post-humanism/posthumanities
Singular, individualistic Collaborative
Narrative Fragments, non-linearity
Goal oriented, utilitarian Embodied, infrastructural thinking, craftwork

Emerson, Lori. University of Colorado at Boulder
Situating the Media Archaeology Lab: Research, Art
and the Public. Media Art History RE-CREATE 07 Nov 2015.

Source: https://youtu.be/Yhju8INkxds?t=3m33s

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30 06/15

Comparisons: six

Organic Machinic
Growth Fabrication
Hierarchy Forming
Adaptation Selection
Healing Replacement

Schäffner, Wolfgang. Active Matter: 3D code, weaving, folding, and building. Conference at UdK Berlin, Berlin. 26 June 2015 See: Comparisons

09 06/15

Comparisons: five

Algorithm Possibility
Symbolic Processing Hardware
Logic Biology
Deductive Associative
Serial Parallel
Ruled Statistical

Bolz, Norbert, Friedrich Kittler, and Christoph Tholen. Computer Als Medium. München, DE: W. Fink, 1992. [p.14] See: Comparisons

23 03/15

Comparisons: four

David Orrell series of opposites based on the Pythagorean dual philosophical system that again can be related to McLuhan’s dual Hot and Cold media. See: comparisons: three, two, and one.

Good Evil
Limited Unlimited
Odd Even
One Plural
Right Left
Male Female
At rest In motion
Straight Crooked
Light Dark
Square Oblong

29 04/13

Comparisons: three

Thinking about two different types of codes for processing information. Part of the series comparisons two and one, though very loosely related to them.


Algorithmic Geometric
Number Measurement
Schema Process
Discrete Constant
Ruled Differential
Fragmented process Continuum process


17 06/09

Comparisons: two

HI, it is often the case, that when discussing media theory, inquiries rise about the practical use of it. Which is the latests hype in media theory? and How can I use these ideas to produce something? How these body of concepts can help me in improving what I’m currently doing? Of course there is nothing wrong with such questions. However, I don’t feel absolutely comfortable with the idea of media theory as a provider of plans or manuals to reach a neat practical goal. Rather I think media theory is a critical field for discussion that sheds light over cultural, social, and technical issues with a perspective of inclusiveness and not of success.

Marshall McLuhan is one of the most quoted media theorist. His writings, though not easy to understand, are still influential in digital media schools. Culture Industries have made profit of his ideas and thereafter have thrown him away in their hysterical quest for the popular market. That accelerated dynamic has given zero time to critically take a grip on hyped terms such as non-linear, repetition, intuitive, and simultaneity. Most of them remain cryptic for most of us, at least to me they do.

Previously, I quoted a series of comparisons from the Introduction to the MIT Press edition of Understanding Media. In the following pairs, Lewis Lapham presents a series of words similar to that [1, p.xxii], identified by McLuhan, between the print to the electrical media. Now, what has impressed me about this list is the strange sense of tribalisation that can be felt in words like: power, wish, magic, legend, and prophesy. Is it a de-regularisation of modern thinking?, or Does this imply a more sophisticated regularisation?. I will call it a soft regularisation. One that instead of segmenting and normalising in order to compose, will mix and remix to do montage and pastiche.

Citizen Nomad
build wander
experience innocence
authority power
happiness pleasure
literature journalism
heterosexual polymorphous
civilization barbarism
will wish
truth as passion passion as truth
peace war
achievement celebrity
science magic
doubt certainty
drama pornography
history legend
argument violence
wife whore
art dream
agriculture banditry
politics prophecy

Many of the right-column words also, oddly, remind me of ‘experiential design’ as a more ‘human’ stage in designing pleasurable objects, which usually means that the persuasion, design is intended to, is made more convincing and subtly to be noticed. Thus, we, the nomads, buy more happily whatever the  ‘evangelist’ wants us to consume. A barbaric hedonist horde.

  1. Lapham, Lewis. “Introduction: The Eternal Now”. Understanding Media: The Extensions of Man. 1964. By Marshall McLuhan. Cambridge, MA: The MIT Press, 1994. ix-xxiii.