14 10/08

Starflyer in Freimarkt Bremen

Starflyer a short clip I did with some other fellows is being shown, this time in the Freimarkt Bremen web-site. There, under Freimarkt Videos is the link to Starflyer and to Our youth another clip done last winter term. In the picture you can see where to click.

For more information about starflyer and the youtube version please visit here.

Many thanks for any comment!

P.D. Freimarkt web-site has been updated from now on the videos are available here

09 10/08

[Thesis] topic:machinima

my thesis topic and a word cloud draft scheme of my first chapter.

Machinima has a weird origin, and a weird definition too: machine+cinema. But basically it means producing video real-time recordings using 3d game engines. It is a cultural movement that assemblage three conceptual forces: Puppetry, cinematic language and video game simulations; and dissimilar communities: video game players and film makers. Machinima also exemplify the DIY mentality in our current media production.

Its origins:
Using video games as source material for video existed before the name was coined. Here two examples of mid 90’s. Check them out :). Both pieces release in 1996 but in two different contexts: an art gallery and a game community. Weird isn’t it?

Miracle, Milton Manetas, 1996

Diary of a camper, The Rangers, 1996

23 07/08

Mark Amerika’s seminar (05):final

Asmaow sawta ahaden ma. Walaken men ayna yaaty
hatha alsawt. Holkato allaile manahat elsawta
nakawatan raheba. La bodda an atwia altholmata wa ahrob.
Lakenny okerro anna shayan ma yashoddony elayha.
Yoarkelo khotaya learje. Sho-oron abyion la yotwa,
aynaha, sawtoha, jasadoha, wa def-o def-eha. Arfa-o
yade el yomna wa oksem, hathehe el marrato el
wahedato alltay yokalejony feha sho-oron momathel.
Ka ashe3ate shamsen atallat men bayne sahabaten
baáda asefa. Ka enaken baáda giyab. Kasharaben
dafe-en baád mashien taweelen tahta elmatar.
Lematha fajatan athkoro jaddate. Kanat ter3obha
allahathato el sa-eeda. Hal ta-anto amekan fel omre
le ofakkera bhatha al-aan. La alla men al afdale an
olkya senenee wa astaslem. An arfa-ah rayata
hodnaten bela shorot. An ahfatha ma-ah wajhe wa
owajeha kadary mosallema. Kollolmady kadentaha
kadomo-en shattataha el matar. La allaha totello
fakat lelahathat, lakennaho da-eman men el jadeer
elentetharo basabren lro-yate ehda akwase kosah.

Last session, short projects presentation and two basic terms: Collaboration and remixing.
Together? collaborative remixiability?.
The path of working in current media content creation, networking disturbed the communication hierarchical flow of information, emitter and receiver. Through networks everyone with access to information can modify it and retransmit it, assembling any media object we have on our hands is how we are creating new contents, forms, and objects.

In this flow personal and social spheres collapse and blur distinctions of identity, of reliability. As more and more people get access to media and tools to produce media content, questioning values of expertness, quality and art acquired again relevance. Are we approaching us to an flat state were all are artist, photographers, writers, designers, etc? Are Media creating such amount of noise that identifying real valuable works become almost impossible?

Here some pieces we did in a short collaborative-remixed assignment:

  • Thanasis, Leonardo, David, Chi: Me (Identity, social)
  • Drita, Ryan, Gero, Johnny and Karl: Route 13 (Mixing Times and Spaces)
  • Katja, Selin, Nagehan, Daniel: III (Identity, exhibitionism)
  • Efi, Ahmad, Ricardo: OverNoise (Identity, performance, noise)

OverNoise Sounds

Efi: Greek 1:08
Ahmad: Arabic 1:16
Ricardo: Spanish 0:57

Cheers and many thanks to Mark.

17 07/08

Mark Amerika’s seminar (04)

Mporo na akuso kapion na milai, ala apo pu erchetai afti i
foni? To mavro skotadi tonizi afti ti foni olo ke perisotero.
Prepei na ksefigo. Alla apo tin alli niotho kolimenos mazi tis.
Enoo oti prokite gia ena poli ikio sinesthima, ta matia tis, i
foni tis, to soma tis, i zestasia tis.

Pragmatika einai i proti fora pou niotho kati san ki afto.
Akugete san iliofos meta tin kategida, san agalia i sa zesti
sokolata…giati ksafnika thimithika tin giagia mu tora?
Panta fovotane tis kales stigmes.
Eimai megalos gia na ta skeftome afta tora? ke kurasmenos.
Mipos einai kali idea na paradotho, na stamatiso na palevo,
epipleon na antimetopiso timia tin mira mu ke na ta
apodechto ola afta.
Oles aftes i stigmes ine tora sa dakria kato apti vrochi.
Ta urania toksa diarkun mono liga lepta, ala panta iparchi
enas kalos logos na perimenis to epomeno.

Computer graphics in the early 70’s, computer art by Norton Starr, he opened today’s seminar. His visual works started when he discovered, back in the 70’s, that the computer could visualise what he as mathematician had in his mind as formulas and equations. The computer could be set up to produce those graphs by following certain instructions being fed by the human. Certain pieces could not even been drawn by the human hand but still representing human aspect a very special kind of conflict between the computable and the malleable.

His method: introducing small changes in a predefine structure to produce big changes, most of those small disturbances are just experiments with the mechanic, he called it a mechanised sort of aesthetic. I would say rather sublime than mechanised, found it by accident. Sublimed as an aesthetic category that overcomes our understanding that is beyond our very control, he him self was amazed when the machine  by a random “failure” produce something was not supposed to, something he himself could not even program.

The Aesthetic of the sublime in a discreet machine.

Mark presented and discussed his 29 inches novel and the Grammatron, both highly randomise and non-linear narratives works. Cyberpunk literature, dotcoms boom, and discovering the potential of the hypertext as a new artistic media. Works immerse between the popular culture and the sciene of writing. When the author loses the control of a vast random machine that generates links, connections and threads of a particular text when it is read (used?). The machine takes over. Again the experience is sublime, but in this case I would say the one who does experience it, is the author, the reader (user, interactor?) does not.

Those examples today showed artists, scientists and designers taken control and driving the media toward creative and experimental arenas, but somehow through commodification those areas are taken over by companies and corporations. In those scenarios is hard to experiment and play, and works there become rather formulas and homogeneous, standard, where the unpredictable rarely occurs.

Marks conclusion was: the work of avant-garde people should be to open up new places, by a creative destructions.

Today’s text is the Greek version of: Dreaflow.

16 07/08

Mark amerika’s seminar (03)

Puedo escuchar a alguien hablar, pero, ¿De dónde viene esa voz?
La espesa oscuridad enfatiza la voz más y más.
Tengo que correr. Pero por otro lado me siento amarrado a ella.
Me explico, es un sentimiento muy agradable,
sus ojos, su voz, su cuerpo, su calor.
Realmente es la primera vez que siento algo como esto.

Suena como los destellos del sol luego de la tormenta,
como un abrazo o suave chocolate…
¿Por qué de repente recuerdo a mi abuela?
Ella siempre tuvo miedo de los bellos momentos.
¿Seré muy viejo ahora? y cansado?. Quizás es una
buena idea rendirse, parar de luchar,
más aun enfrentar con dignidad mi destino y aceptar,
que todos esos momentos se han ido como lágrimas bajo
la lluvia. Arco iris solo duran unos momentos, pero aun así
es una buena razón para esperar por el próximo.

For  the third day Mark Amerika decided to show “The yes man” film, a hilarious documentary about a couple of anti-corporate activists and how they impersonated a fake spokesman of the World Trade Organization on TV and at several conferences around the world (Finland, Australia, U.S. ). Besides its clear anti-corporate message, which I liked it, for me The yes man people by using the method of disguising, faking and impersonating others, were addressing one central issue in la societé du spectacle: The identity.

They steal certain aspect of an individual and place into another one (Barbie’s voice in G.I. Joe body and vice versa), but the power of the message is increased by doing it public though mass media. They combine disguise tactics with spectacle to convey a political and social-denunciation message. A perfect example of what yesterday was questioned: Who is your audience? and How does it change your distribution channel and production methods? In The Yes Man those aspects are treated so: Audience, firstly, business people and WTO fellows, secondly the broader crowd out there. Production methods: Impersonation, disguise, high visibility. Distribution channel: mass media.

At the end a subtle conclusion showed up: If everybody is doing the same, what you have to do is the unpredictable, the not expected. If all anti-globalization and anti-corporate people is doing the same stuff by the same methods, The yes man did it too, but completely different. And there, in that point resides its success in terms of making an strong (and louder) statement.

Now, going a lit bit out the movie, a related question came to my mind: What is real in the digital public space today? To whom does belong the facade towards I’m re-acting? It does address to a very problematic matter. The truthfulness of our identities and specially the ones who are in power and take decisions. The Digital remix demands a high level of literacy and being in constant up-to-date, moreover in that paranoia for not being cheat by something or somebody else we can become vigilantes of source materials.

The text opening today’s report are is the translations to three spanish different languages of yesterday’s text.

15 07/08

Mark Amerika’s seminar (02)

I can hear somebody talking but where that voice coming from ?
The black darkness emphasizes the voice more and more.
I must run away. But on the other hand I feel attached to her.
I mean it is a very comfortable feeling, her eyes, her voice, her body, her warmth.
Indeed it is the first time I feel something like that. It sounds like sunlight after storm,
like a hug or sweet chocolate…why suddenly I remember my grandmother now?

She was always scared of the nice moments. Am I old to think of this now? and tired.Perhaps it is a good idea to give in, to stop fighting, moreover to face with dignity my destiny and accept all that, all those moments are now over like tears under the rain. Rainbows last only few moments but still there is a good reason to wait for the next one.

Today we started with “Take Time” by The Books, the underlying question was: Who is your audience?. Take time in its video-version has (I found) similarities with Koyaanisqatsi, but the differences are precisely the audience and production’s process. While in the latter a big company like Metro-Goldwyn-Mayer is in the back, Take Time is based on DIY and video material taken from television, basically prayers and people doing funny things, the distribution is also self-made by their own web-site or direct contact. Locating audience might then lead to different outcomes as well as different techniques for production and material generation.

At that point quality issues become a main point for discussion, specially if mass audiences don’t have access or interest to acquire high quality reproduction devices, Should the authors downsampling their works in order to access to a broader public?. It is clear that youtube videos, mp3 players, mobile devices do not have the same quality offer by a cinema, a home theatre system or a DVD. But many people either don’t have such a equipment at home or are to lazy and not enough motivated to go to a theatre and prefer to consume media material at home in low-resolution devices. Is it a matter of content? It is a market trend?

Something definitely is happening which is not really happening at all.

Coming again to our Monday’s topic, we watched “la societé du spectacle” a film done at the beginning of the 70’s by situationist Guy Debord based on a book of the same title. Image and media have become the currency of the capitalism, consumption of visual entertainment material keeps us happy and maintains alive the money-and war-making machinery by blurring our senses, in a perpetual state of pleasure. We celebrate all production of such a material as a narcotic activity. This work remixed three layers: images coming from black and white film and tv are override by a voice over reading the very content of the book, in French, the third layer is composed by subtitles. Djrabbi group mobilised it into the net and query society, by updating contents and re contextualising it, they did a completely new piece, that highlights current digital capitalism as a central thema, but how does happen the process of creation in such a piece?.

Nowadays creativity seems then to happen into the deep waters of reusing, updating, re contextualising, and re purposing objects. I would like to drop to this discussion the idea of a creative engine as a highly distributed system, where processes of creation happen in the performance of external sources by adding distinct levels of  values to each one, here the Deleuze’s concept of assemblage comes to the surface, thus creativity shall depend on processes between decentralised systems where performers (objects and subjects) have adaptative behaviours.

This probable has happened always but it just become noticeable since the digital, by the vastness and mutability of networked environments. Are we getting closer to understand the essence of how does our brain work? Is it a step further in decoding our selves? If we finally decoded us, who is going to take control of such a code? Dangerously by that we can live (happily) in a perpetuals state of slavery.

The opening text is an Exquisite corpse, we did as starting point for our final piece. Written by three minds, and six hands.

14 07/08

Mark Amerika’s seminar (01)

It does not matter, quién escribió el presente texto
porque él belongs to the past, Its real owner,
que es lo único que perdura inmanente, el pasado.
Though it has many version and interpretations,
in one of those I can be recognised.
En uno de esos espejos I appear within the crowed
landscape of a latinoamerican city.
With that barahunda de gente comparto language and some traditions
like taste for coffee, dramatic ends and the monarchy of rice in our dishes.
No sería exagerado to say all they live in me y yo vivo en ellos in constant flow.
You might not see me pero si pones más atención, you shall notice me.
And a new version de mi mismo would be created.

I wrote the previous text during Mark Amerika‘s seminar “There must be a creative alternative” in Bremen. Some questions arose during the first minutes: What does mean “source material”, where do come your sources from, is there an original source?

These are hard questions specially in media practice, where the source is a readymade object and no one can assure the completely originality of her/his sources. I suggested that source materials, regardless its origin, are values imposed by the one who chose them as source materials. If so, there should be a “choosibility” as intrinsic property in any object that can make it more or less interesting for a subject. Any object is susceptible of having such a property, but it just becomes a source material once has been used for any specific purpose. Can we imagine a source material without having been used?. The source material feature is capable of triggering new beginnings, new paths either of subversive, diversive or inverse nature.

When I refer  to objects I mean anything that exists outside a subject and can affect its perception (material objects), but as well anything that results of mind’s work: methods, tactics, strategies, ideas, beliefs, knowledge (non-material objects).  Taking this wide definition for object we can give the source material’s value to any of them and as a consequence of that we could mix and combine them into new objects. Cultural progress depends extensively on that assumption, we live in constant state of remixing and recombining source material in order to produce new objects. These objects might be new forms, new contents, existing contents into new forms, new contents in existing forms, new contents into new forms.  Working in such a way would mean a translation of forms or contents, treating them as living and malleable matters rather than dead ends.

Remixing, recombining, remediating all forms appears as a constant post-production state, it seems that the digital object brought it and made it evident by slapping it to our faces, discovering that history of mankind is a flow of revaluing ideas, objects, experiences as source materials for producing a next generation of things. Think in the Romans, they used the classical Greece as source material and mixed it with other source materials to develop what we call the Roman classical culture, they were later re- mixed, layered, interpreted, re-… and we keep doing so, assigning/adding the source material value in different forms and levels to all surrounding objects.

The opening text a remix of a suggested source material by Borges: Borges and I

08 07/08


This piece experiments and explores with video-games sources of sound. It does exploit the video game as a main source for creation, through using its inner elements. It does not exploit the video games as a environment for performing and creating sound. Instead of participating in the video-game, I use its readymade sound-objects in order to repurpose them in a sound landscape that depicts the tension in the machinic dialogue between player and game. In this work I stop interacting with the video-game object, to explore other aesthetic dimensions in the performance of its elements, not dependent on the conditions and parameters impose by the participation in the video-game. It seeks for new forms and sources in sound creation and experience in digital media.

As a landscape this piece has two different layers in a cybernetic state.  One layer is the game sound and the second one the player sound. The former use Unreal Tournament 2004 as source and the latter use human body sounds as source. Those are the two sonic dimensions of a cybernetic exchange in a video-game playing session, they have to be played simultaneously in an installation arranged for four loudspeakers as can be seen in conceptual drawing, that opens this post.

It is based on the Sonichima concept.

Sound credits:
Unreal Tournament 2004 sounds extracted using: Dragon UnPACKer v 5.2.0b “cinthia” by Alexander Devilliers. Unreal Tournament 2004 by Epic Games

Unreal Tournament original soundtrack by: Kevin Riepl

Human sounds: Heart sounds recorded by Morton E. Tavel, M.D., professor or medicine, Indiana University, School of medicine and consulting cardiologist with Northside Cardiology Inc Indianapolis, USA. Lungsounds recorded by Dr. G. Wuertemberger, Freiburg, Germany and professor R.L.H. Murphy, jr., Boston, USA.

Mixed bY Ricardo Cedeño Montaña.

The first track is already mixed for two loudspeakers, second and third tracks are the two separate layers for performing in the original arrangement. Here they can be downloaded: Human Machine

UT-machinic 8:13
UT-human 8:13
UT-machine 8:13

30 06/08

Première: Healing

Tags: , | Categories: digital media bremen

healing xscreen

HI, next Thursday in the Breminale, under the X-SCREEN program, is going to be the première of one of my video productions: Healing.

Healing is a fictional short (8.30) conceptually based on the Dante’s journey in “La Divina Commedia (Divine Comedy)”

A short synopsis: A girl goes through a city to forget. She is throwing away her past. She got a lost and she is not strong enough to live with these feelings, they are too painful for her, therefore she goes through a city to bury her past, her memories.

Where? When?Check Google map

Do. 03. Juli 24.oo
Sa. 05. Juli 23.oo

Healing/ Cast: Anna Bernhardt, David Black. Music-sound: David Black. Camera: Vita Amanda Putri.  Edited: Ricardo Cedeño Montaña. Script: Ricardo Cedeño Montaña. Director: Ricardo Cedeño Montaña. Bremen 2008.

Many thanks to Vita Amanda, David, Anna, Joachim, Holger and Claudia for advices, support and encouragement. I hope to see some of you there.

Here is the entire X-screen program.

27 06/08

Photo gallery XML documentation

gallery schema

HI,  I did picture gallery that due to my hard disk accident I had to re-write, today I want to publish all files as well as a short documentation about this small project, it is quite probable that I continue updating this project in the future, so if you are interested stay tuned to the project web-page:

dRNn photo gallery system’s web-site

I’ve been using this system in my blog to publish and share my picture, you can find some examples of its applicationhere: [new system] and [old system].

Thanks a lot for any comment, suggestion or news about it.