28 01/14
08:56

30 11/13
10:28

Surveillance made simple

A didactic explanation of how the age of ubiquitous surveillance functions. Nothing that wasn’t already in the program of the computer, though.


17 09/13
10:01

Luz portátil para vídeo

El díagrama del circuito se puede descargar de http://bit.ly/193yVgF
The electric diagram can be downloaded from http://bit.ly/193yVgF

19 02/13
14:42

(auto-)retrato at Festival Internacional de la Imagen

One variation of my (self-)portrait, (auto-)retrato: 100 fragmentos, variaciones 1 y 2, has been selected for presentation in the Media Art show at the coming XII Festival Internacional de la Imagen in Manizales, Colombia.

Work’s statement in Spanish:

La interrupción de la máquina facial solo es posible a través de la fragmentación interna del tiempo y el espacio del cuadro.

Este (auto-)retrato es una aglomeración, en un mismo cuadro, de imágenes grabadas con un celular en diferentes momentos y lugares. El objetivo es diluir mi propia imagen a través su fragmentación. Variación 1 y 2 se componen de 100 fragmentos de grabaciones de vídeo. Cada vídeo ha sido grabado por una persona diferente en momentos y lugares diferentes usando una cámara de celular. En cada variación los 100 vídeos son reproducidos simultáneamente y son ubicados en el cuadro de forma aleatoria hasta llenarlo completamente. El resultado es un vídeo compuesto de una serie consecutiva de tiras verticales de vídeo una al lado de la otra. En estas dos variaciones se juntan 100 “”yos” separados en el tiempo y el espacio.”

A complete description of this work in English is here: self-portrait

07 01/13
08:00

Coincidence or Plagiarim?

Tags: , , , | Categories: art, digital media

Ideas improve. The meaning of words participates in the improvement. Plagiarism is necessary. Progress implies it. It embraces an author’s phrase, makes use of his expressions, erases a false idea, and replaces it with the right idea.

Guy Deboard. The Society of the Spectacle. Ch8. Series. 207. 1967.

Homer icelandic

20 08/12
10:33

Congreso colombiano de cultura libre

| Categories: art, Colombia, digital media

El pŕoximo 30 y 31 de agosto se lleverá a cabo el primer Congreso Colombiano de Cultura Libre en la Universidad Nacional de Colombia en Bogotá. Topografías hará parte de la exhibición multimedia durante el congreso.

Next 30th and 31st August will take place the first Colombian Congress of Free Culture at the Universidad Nacional de Colombia in Bogotá. Topografías will be exhibited in the media exhibition during the congres.

02 07/12
22:25

f(you * γ): reflexions after Lübeck

Two weeks ago I presented my (self-)portrait in the general meeting of DAAD scholarship holders in Lübeck. After the presentation several issues generated a vividly discussion. I’ve grouped those issues under two fragmentations: of the frame and of the author. The first, evident in the visual outcome, is the fragmentation of the space within the frame. The second refers to the crowd-sourcing strategy I use for the production of the portrait.

Video is a medium primarily concerned with time. This medium fixates time into a series of independent recordings that we watch in rectangular frames. Almost always the space of the frame is filled with one image that represents one time and one space. Although video fragments time, the visual frame keeps in each recording a unified time and space.  The camera can only record a sequential flow of time; it cannot record several, non-sequential moments of time simultaneously. The simultaneous assemblage of different times within the frame occurs always in the montage. In my work this is not different. I record each time one minute of video of myself but in the final composition, a real-time montage, all these recordings are agglomerated and played simultaneously within the same frame. Each recording is cropped to a few pixels width and placed next to another recording. This procedure produces a moving image that is composed by several other moving images. The frame is thus fragmented into several columns and each of these columns is filled with a different video. The fragmentation of time that video generates is carried to the very frame. The manipulation I propose has a spatial character. Such a procedure, I would claim, it is only possible in digital video because the digital allows the complete programming of the image and each pixel is susceptible to manipulation.

This fragmentation is taken to the production too. Each video recording is made by a different person using a camera phone. I’ve established a general set-up to control the visual aspect of the image and each person should comply with it. In this form of production the final outcome is made by the work of a crowd. In my (self-)portrait there are authors and I act as a catalyst for the making of the video portrait. My role as an artist is to create the conditions for the production, nothing remarkably new since all post-industrial production functions in such a way. But this work is about the production of a portrait, something intimate and full with authorship. Expressed mathematically, each column of one pixel in my portrait is a function of one independent variable: you multiplied by a constant: me (γ).

Thus,  f(you * γ)

27 03/12
10:08

self-portrait (2012)

| Categories: art, digital media, DIY

 

Self-portrait (2012)


The individual portrait was a Renaissance invention and it has been popular in visual arts since.  Today, a portrait is still described by the stylistic rules of the Renaissance portraiture. In this kind of depiction we observe the subject either in profile or in frontal position; and his or her eyes, nose, and mouth are easily identified as such. We have an idea of how the governing elites of the courts of Florence and Venice looked because they had themselves portrayed. The purpose behind these depictions was always the same: to make the subject identifiable and recognisable as the ruler.

The advent of photography facilitated the production of portraits at an individual scale and made them portable. Nowadays, one of the primary devices for identification is the ID photograph that can be found in ID cards and passports. The style of these photographs is always the same: frontal position, lack of gestures and headdress, and neutral background. Contrary to the Renaissance, the portraitist, photographer, is not necessary as this style is embedded in the photo booth. This style allows to thoroughly measure the face of an individual. The distance between eyes, dimension and position of the nose, width of the mouth, height and breadth of the face, and all other sort of physical features are documented. The aim of this process is the certain identification of each particular person. The modern systems of control in public places like airports and government facilities largely depend upon the boring ID portrait.

05 12/11
09:46

machinic bodies

Tags: , , | Categories: art, digital media

A prosthetic body is one filled with artificial parts that complete or fix dysfunctional parts of that body. Prostheses are in the 21st century found commonly as inner replacements or enhancements that augment the body. They are not extensions nor autonomous from the body, though. They rather mingle with the body to the point of fusing indistinguishably from it. The prosthesis has acquired a natural character. A prosthetic body cannot be differentiated from a non-prosthetic one as the prosthesis is not externally designed. As the machine once did, today the prosthesis are lively beings.

Culturally, an artificial part played the role of an unwelcome aid; and it wasn’t considered beautiful, because that part was simply alien. Nowadays, beauty has to be augmented through implants and prosthesis. Beauty is defined by a prosthesis that is usually fully integrated into the body. Just as beauty-prosthesis, the technical media are blending with our skin. Their interfaces, we operate, are as sensible as if they were actual beings. Their hardware, body, is portable and is everywhere. We carry them with us as close as possible. We feel naked or uncompleted when they happen to be absence. These are the final steps to be inside the body, to blend the media with the body, and to take over the body. Soon we’ll be all populated by prosthesis.

13 10/11
09:42

DIY or DIE

Tags: , , | Categories: art, digital media, DIY

DIY encompasses the following propositions:

  • Self-made practices and text. The production and sharing of attitudes and materials is independent of those traditionally imposed by the mass media, namely, by one’s own initiative, own rhythm and way, comprising broadcast-, publish-, design-, and make-it-yourself. The content includes machinimas, game mods, video clips, photo galleries, narratives, news, knowledge, and art.
  • Persistently promotion and circulation across the open media. New tools are embraced to distribute media content. ‘Open media’ describes one single channel without contents. This empty channel is populated and fed by a multiplicity of collaborators. YouTube™, Wikipedia®, and Facebook® are examples of open media that oppose ‘closed media’ that are produced and distributed by one primary collaborator. The ideologies of ‘user empowerment’ and ‘democratization of media’ are permanently and simultaneously repeated by all collaborators of the media, and each member urges others to join, produce, and share.
  • Everything is susceptible of appropriation and becomes source material. During the 1980s and 1990s, postmodernism proclaimed the appropriation of whichever mass media contents happen to be available, generating a frenzied media bricolage [1, p.211]. The nature of source material has changed because of the ubiquity of tools used to capture the world and the ease of production of media content, made possible by digital photo cameras, video cameras, and blogs. Consumers are the source material of the open media; their lives, work, and leisure time are all part of this new content. The media has adapted itself to the logic of the source material.
  • There is no evident intervention of a specialist or a culture industry. Everyone is utterly amateur. There is a blind rejection of hierarchies as seen in professional/amateur relationships, ownership, and scholastic elitism. Although the open media certainly has owners and the tools are designed and produced by professionals, users are kept ignorantly indulged in the pleasure of self-production.



  1. Manovich, Lev. “Generation Flash”. New Media Old Media. A History and Theory Reader. Ed. Wendy Hui Kyong Chun and Thomas Keenan. 2006: Routledge, New York, NY. 209-18.


Archives