29 05/10
02:07

machinic combination of oscillators

Tags: , | Categories: art, sound studies

Machinic is about actualizing one instance of a series of combinatorial productive options which already lie on the matter. In that sense the quality of being exists on the matter and not before it, in order words the way the elements and materials are combined and formed is not given in advanced but exerted during the actualization of the process. To separate matter and form, as if they were different entities, divests matter of its productiveness. It is to think of it as dead. The productive assemblages of matter demand of the creator an attitude in which form is not externally imposed to the material but it is teased out of the matter. In a machinic production, a series of processes bring the material to a fluid and fertile state for the emergence of a form.

To listen on-line:
machinic midi data. Ricardo Cedeño Montaña. 2010. Duration: 8:00

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Noisecraft data. Ricardo Cedeño Montaña. 2010. Duration: 4:50

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To download:
machinic midi data 14MB

noisecraft data 8.5MB

10 05/10
16:24

Machines fracture flows

Tags: , , | Categories: art, media

A machine may be defined as a system of interruptions or breaks.[1, p.36]

Every machine is part of system of machines and all of them integrate a constant current. This current has no starting point nor end, it is just a collection of connections that flows. Thus, a machine is perceived through the fractures it creates in a flow. The fractures frame discreet portions of the flow, therefore machines have inputs and outputs (other flows), and in the middle a particular flow is processed. If there is something to say about a machine is that it fractures a collection of flows. A machinic attitude in media must then make evident the fractures rather than to hide them.



To interrupt click over and move your mouse


  1. Deleuze, Gilles and Felix Guattari. Anti-Oedipus: Capitalism and Schizophrenia. Minneapolis, MN: University of Minnesota Press. 1983

22 02/10
21:47

Machinima has met Bremen-Bremerhaven

| Categories: DIY, art, digital media, thesis

HI, I’m glad to share the presentation of the machinima seminar I’ve been conducting in the master programme in Digital Media in Bremen and Bremerhaven.

m106machinima-workshop

This seminar titles: Do-it-yourself media: about machinima and other hybrid beasts and tackles DIY, machinima, and hybrid media as means to research in grass-roots digital media practices.

  • Do-it-yourself (DIY) the low budget practice with high expectations, is a form of both media resistance and participation. Nowadays, DIY has become a de-facto attitude towards media, everyone is utterly a media producer and operator of machinimas, game mods, mobile apps, blogs, wikis, online radios. All these expressions have steady challenged the traditional mass media structures of content’s control. DIY addresses at the cultural impact that concepts such as appropriation, repurposing, openness, and remix have on the nature of digital media.
  • Machinima describes a relatively recent species of moving image that results from the mixture of playing video games and producing movies, a hybrid that silently in the underground but massive realm of video games has lured and inspired thousands to enter its territories. In the late 1990s, devoted video game players started to use video game software for experimental movie production. This is a marginal practice that utilizes recordings of gameplay to make short and simple narrative movies.
  • Hybrid media. What has made possible the apparition of the hybrid media? Which role plays the automation of several media languages and techniques in the computer, in the appearance of such hybrids? How could be described the aesthetics of these hybrids? Should we be afraid of them? Thus, this stream looks at the machinic combination of media in rhizomatic surfaces.

06 01/10
22:13

Mixed Musics

Tags: , , | Categories: art, media

mixed-music

Hi, a new year has started and I want to welcome it with a short reflection about hybridity. This concept is perhaps the most common idea to describe digital media. Hybrids are often the result of either two machinic principles: the assemblage and the remix. A hybrid is an individual resulting from the combination of other individuals. One key characteristic of this process is that it keeps some features of the original beings into the offspring. They usually exhibit these features on its surface. However, once a hybrid is closely observed it also shows that the inner processes belonging to its parents have also been hybridized. In media it means the languages and the techniques of production, surface and subface.

The picture above exhibits for instance, a digital photo taken by me of a guadual mixed in GIMP (an image processor) with a pattern I did in Processing. The process is quite simple: four superimposed layers with different kinds of colour blending.

Music is plenty of examples of hybrids, on September 22th, I enjoyed in Bogotá a concert given by Headphone, a group of music students from the Universidad Nacional de Colombia that fuses music with visual arts and dance. During the concert I got particular interested by the work of Andrés Montero, whose piece ‘Colombia Electrónica II’ combines a Gaita (link in Spanish) with an electronic console. In this piece he made use of one single gaita which sound was been live recorded by the console. The electronic console fixed the sound and then released it while it was recording the following sound made by Montero. After three minutes or so the musician was accompanied by a chorus of Gaitas produced by his inputs on the electronic machine and the feedback of this. The traditional music of the Colombian Caribbean was suddenly mixed with the electronic folklore of loops and feedback. This type of assemblages are called Mixed Musics [1], and happen when different traditions to produce art pieces converge in the same machine to be hybridized.


  1. Bejarano Calvo, Carlos Mauricio. A vuelo de murciélago el sonido, nueva materialidad. Bogotá, Colombia: Universidad Nacional de Colombia. 2006.

16 10/09
00:21

Healing is shown in Buenos Aires

Tags: | Categories: art, media

HI,


healing-video

I have great news for today, Healing was selected for a special show about Colombian Video Art in Espacio Fundación Telefónica in Buenos Aires, Argentina. The announcement can be read here and the exhibition will happen between October 16th and December 12th in the following address: Arenales 1540 – C1061AAR. Ciudad Autónoma de Buenos Aires. REPÚBLICA ARGENTINA

05 10/09
23:42

The remix is a machine art!

| Categories: art, media

Art is dead, long live to the machine art. Vladimir Tatlin.


Basic combination of fotos

‘Machine’ is one of the principal concepts of the modernity. Machine is accurately described, by Broeckmann, as a productive assemblage of forces towards a non-teleological end [1, p.195]. This concept has determined the fate of all sort of practices aimed at producing, organizing, planning, designing, and/or projecting all sort of objects, spaces, social structures, sonic rhythms, and visual sensations in the western societies along at least the last two centuries. In spite of the heterogeneity of forces that are assemblaged this concept is totalizing because first, it covers production, organization, and serialization; and second it encompasses all forms of creative work that are treated in similar manners and usually tends towards homogenisation into an uniform social structure at the the same tic-tac-rhythm.

The machinic is the principle that specifies these assemblages, it differs, for instance, from mechanical, electrical, and digital because it covers all of them as characteristics of different sorts of machines, to determine then that what matters is the kind of work the machine does.

Let’s take as example a combinatory machines such as a blender. In a blender different fruits are mixed to produce juice, thus a mix is a homogeneous surface resulting from the assemblage of dissimilar sources. Clearly, a blender could be described as a mechanical machine but mechanical is not enough when specifying the principle that rules a machine that mixes. Mixing is a type of machinic principle.

Remix is another step up in the spiral of rhythm machines that combine ready-made material into new instances. Today, remix can be found everywhere, it has become the form of production per excellence of our times. Lev Manovich has called attention to the remix in contemporary cinema, visual communication, and architecture in which the results are hybrid forms with an homogeneous and fluid surface, and an unreal aesthetic.

If remixing is considered a machinic process, then is a different type of machine art. These forms of machine art cannot be approached based on the type of machine, usually algorithmic, neither they can be characterised by their particular set of visual forms. Rather we have to make use of the principle of combination in which what is being combined is less important than the process itself: the (re)combination. The contemporary machine art differs from that of Tatlin because is one of conversions and not of subversions.


  1. Broeckmann, Andreas. “Image, Process, Performance, Machine: Aspects of an Aesthetics of The Machinic”. MediaArtHistories. Ed. Oliver Grau. Cambridge, MA: The MIT Press, 2007. 193-205

10 09/09
21:31

Machinima: Leonardo LABS Node 284

HI, machinima goes on finding its way into the academia. My little contribution has been added to the Leonardo’s thesis abstract service (LABS). Now in Leonardo On-line, my work can be consulted for anyone interested in the topic. My thesis is identified by the node 284, here its link.

Movement under thousand eyes

Movement under thousand eyes

As any scientific work, mine is open and free, therefore, today I share and publish an electronic version to anyone who wants to read the entire document, here the pdf. I hope to receive soon your critical comments.


  1. Cedeño Montaña, Ricardo. Movement under thousand eyes. 2009. Hochschule Bremerhaven and Universität Bremen. Germany.

08 09/09
06:24

The cyberpunk

| Categories: art, media, science fiction

HI, it’s been a long time without writing here. Many things have happened during the last month, I’m back in Colombia and I’ll be here most likely for some months. Today, I want to get back to a topic I just mentioned before, the cyberpunk. This is a portmanteau that mixes a prefix with a word. The former means control and the latter refers to aggression. The cyberpunk has been the icon of freedom, anarchy and response that the computer culture has championed since the 1980s. However the cyberpunk term is quite contradictory, at first glance the cyberpunk seems to be in control due the access to certain technology but soon we discover that indeed is the punk who is being controlled by that technology, similarly as in a Greek tragedy.

The prefix cyber, is taken form an ancient Greek word meaning steersman. It connotes an individual with a clear destination in mind and a planned route to get there. Cyber refers to an individual that acts upon the world, rather than one being acted upon. An individual that exerts action on the world and therefore to control. From the 1970s on Punk is a term used to characterize young subcultures that are brutalized and marginalized by a dominant society. Punks usually externalize and re-present such abuse by disfiguring them selves or their look. A punk acts as an aggressive surface to the external social pressure by hitting back the dominant society.

The classical example of the cyberpunk is Johnny Mnemonic. In the eponymous novel, Johnny’s personality is been erased because of the overload data he carries on his brain. He is a cyborg, a being with artificial implants that enhance certain features of his body. Johnny’s tragedy is that ultimately he is not in control of his own brain because the data is taken over and his fight is to keep himself save by getting rid of the excess of data. Cyberpunks must behave according to their program, a cyberpunk has no choice but to follow her/his instructions. The control, though internal is away of the cyberpunk. When seen in that way a cyberpunk looks closer to a character of a Greek tragedy, like Ulysses, in which her/his fate was predetermined by the capricious of gods and deities, and not to the liberation promoted by the access to information and therefore knowledge as for instance in Frankenstein.

Are we after almost 30 years of cyber-culture, controlling our lives by accessing large data banks or rather have they taken over every aspect of ours lives, with no space and no time to ourselves than to fill them up? Is our program to fill up these large data banks?

05 06/09
18:05

The machine.

Tags: , | Categories: art, digital media

Machine

The machine in the XX century art. [3]

“I am accustomed, most of all at night, when the agitation of my soul fills me with cares, and I seek relief from these bitter worries and sad thoughts, to think about and construct in my mind some unheard-of machine to move and carry weights, making it possible to create great and wonderful things”
Alberti, Leon. Della Tranquilitiá dell’ animo. 1441 [qdt. 2, p.96]

I opened this post with two statements about the machine, separated for more than 500 hundred years. The painting addresses an aesthetic of the machine to the early XX century European art. The quote addresses the dreams of building machines to marvel others. Both are tied for a sort of machinic thought, however what a machine means for the Renaissance and to the XX century is as different as what machine means for us at the beginning of the XXI century.

The painting resembles an electric diagram, connections are drawn, and flows are set. From a machine aesthetic steams a variety of expressions that escape the representational path. One can venture an interpretation of this painting as the navigation tree for a web-site or an organization chart. Nevertheless, it presents a historical view of the western art in the manner as a machine is organised and deeply influenced by the machine as an abstract and aesthetic concept. This interpretation might be taken as technological determinism as long as the root and cause for this movements is found in the technical progress, but I will argue that it expresses rather a turn to the central role that technology has taken over other aspects of social relations to the point of overshadow them, in a critical way. For instance the programmatic understanding of constructivism and fragmented view of space of cubism.

Machines have a far impact in our live that we used to acknowledge, our version of the machine is quite different, these are not heavy mechanical apparatuses, rather are soft-machinic assemblages [1, p.211], and difficult to identify as machines. The cellphone that ubiquitous gadget is a machine we use to communicate with others regardless our location, that mini machine determines our capability to immediately reach somebody and our own reachability. But it is more than that it also provides with a myriad of other functions, play games, music, take pictures, videos, and read news. A machine that adapts to its owner desires, an open machine.


  1. Broeckmann, Andreas. “Image, Process, Performance, Machine: Aspects of an Aesthetics of The Machinic”. MediaArtHistories. Ed. Oliver Grau. Cambridge, MA: The MIT Press, 2007. 193-205
  2. Sawday, Jonathan. Engines of Imagination: Renaissance Culture and the rise of the Machine. London, UK: Routledge. 2007
  3. Wolfe, Steve. Untitled (Cubism and Abstract Art). 1997. MoMa . <https://moma.org/collection/browse_results.php?object_id=81386>

21 12/08
15:00

Xmas La Jetée (1962)

Tags: , , , | Categories: art

HI, a post just right before X-mas, Chris Marker La Jetée (1962).

Posted thinking on my good friends Javier and Hugo and our unforgettable times together.

Merry Xmas to all of you for kindly stopping here to read.



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