23 11/09
21:28

Machinima has hit Manizales

Hi,
last month I guided a seminar about Machinima in the master programme in interactive design and creation at the Universidad de Caldas in Manizales, Colombia. It was a pleasure to me to be there exchanging and sharing ideas about DIY, popular culture, and the moving image.

In the seminar a small group of master’s students got engaged in an intensive three days study about machinima. We discussed concepts such as hybrid media, real-time, and DIY. Finally, they produced what can be called, as far as I’m informed, the first machinima pieces in a university in Colombia. Their results vary from sound works to mashups of popular songs. These works can be read and watched here: third cohort and second cohort.

and here:

11 11/09
22:55

I’m using Linux

Hi,
since two months I’m using a linux distribution in my hp pavillion ze5300, it is OpenSUSE 11.1.

drnn_rebellion
I tried several years ago with Lycoris, but it didn’t work out. Now I have a dual system computer with OpenSUSE in one partition as default OS and Microsoft Windows in another partition while I do a complete transition. The installation took 30 minutes and it was easier and simpler as I initially thought.

Right now, I’m using most of the times Linux. My activities include, surf in and communicate via internet (firefox, skype); process documents, spreadsheets, and presentations (openoffice); work with pictures, photos, and images (gimp); download photos from my digital camera; write sketches in processing; listen to music and watch movies (vlc); and finally to keep update my blog (wordpress), and my gallery of pictures. It might be most of my time in front of my computer.

I work as designer and I’ve to acknowledge that some applications are behind the mainstream and standards impose by firms as for instance Adobe, nevertheless with a little bit of time, patience and creativity to teak I’ve discover that I can produce pieces of a good quality in software like: InkScape or Scribus.

So far I’ve had some annoyances with my wireless card and some video projectors, but my machine is quite old and I guess the newer the easier to find adequate drivers and firmware for Linux distributions.

The curve of learning for somebody with no experience in configuring an OS is low (two weeks to one month) as many things work automatically, for instance on-line updates through YaST or software installation. If this is not enough, I’ve found in forums a large community of people always ready to help :) . The system is very very stable and reliable, although out of some annoying viruses I had very few problems with Windows XP.

I went into Linux because of my conviction about the freedom we have to have in choosing, changing and distributing digital objects under the GNU/GPL and Creative Commons licences, we cannot continue being segmented and restricted by software companies without having access to the source codes of what actually builds our digital environment and without the freedom to share these digital objects. OpenSUSE is distributed under the GNU licence.

28 10/09
22:32

Education for Death (1946)

Tags: , , , , | Categories: media

Hi,
since the last century there is an intensification of use of media propaganda during war times. Massive production led to massive spreading led to massive consumption led to homogenization within a set of parameters.

Education for Death (1946) shows how USA media industry used the visual language of animation during WWII. They associated fairy tales, popular culture, their own style of cartooning, and a clear political message. Dark times were those of WWII, from a historical (and moral) point of view, those methods against the enemy were justifiable. Today, Are they still justifiable? What media languages are employed today to attack? Are the media weapons?

After watching this piece, I recommend to take a look at two previous posts, Duck and Cover and Social-Sex Attitude in Adolescence.

19 10/09
23:43

Milano (2): Sforzesco

Tags: , , | Categories: viajes

Hola,
hoy el castillo Sforzesco en Milán (Milano) y como siempre cada foto se puede ampliar.

16 10/09
00:21

Healing is shown in Buenos Aires

Tags: | Categories: art, media

HI,


healing-video

I have great news for today, Healing was selected for a special show about Colombian Video Art in Espacio Fundación Telefónica in Buenos Aires, Argentina. The announcement can be read here and the exhibition will happen between October 16th and December 12th in the following address: Arenales 1540 – C1061AAR. Ciudad Autónoma de Buenos Aires. REPÚBLICA ARGENTINA

05 10/09
23:42

The remix is a machine art!

| Categories: art, media

Art is dead, long live to the machine art. Vladimir Tatlin.


Basic combination of fotos

‘Machine’ is one of the principal concepts of the modernity. Machine is accurately described, by Broeckmann, as a productive assemblage of forces towards a non-teleological end [1, p.195]. This concept has determined the fate of all sort of practices aimed at producing, organizing, planning, designing, and/or projecting all sort of objects, spaces, social structures, sonic rhythms, and visual sensations in the western societies along at least the last two centuries. In spite of the heterogeneity of forces that are assemblaged this concept is totalizing because first, it covers production, organization, and serialization; and second it encompasses all forms of creative work that are treated in similar manners and usually tends towards homogenisation into an uniform social structure at the the same tic-tac-rhythm.

The machinic is the principle that specifies these assemblages, it differs, for instance, from mechanical, electrical, and digital because it covers all of them as characteristics of different sorts of machines, to determine then that what matters is the kind of work the machine does.

Let’s take as example a combinatory machines such as a blender. In a blender different fruits are mixed to produce juice, thus a mix is a homogeneous surface resulting from the assemblage of dissimilar sources. Clearly, a blender could be described as a mechanical machine but mechanical is not enough when specifying the principle that rules a machine that mixes. Mixing is a type of machinic principle.

Remix is another step up in the spiral of rhythm machines that combine ready-made material into new instances. Today, remix can be found everywhere, it has become the form of production per excellence of our times. Lev Manovich has called attention to the remix in contemporary cinema, visual communication, and architecture in which the results are hybrid forms with an homogeneous and fluid surface, and an unreal aesthetic.

If remixing is considered a machinic process, then is a different type of machine art. These forms of machine art cannot be approached based on the type of machine, usually algorithmic, neither they can be characterised by their particular set of visual forms. Rather we have to make use of the principle of combination in which what is being combined is less important than the process itself: the (re)combination. The contemporary machine art differs from that of Tatlin because is one of conversions and not of subversions.


  1. Broeckmann, Andreas. “Image, Process, Performance, Machine: Aspects of an Aesthetics of The Machinic”. MediaArtHistories. Ed. Oliver Grau. Cambridge, MA: The MIT Press, 2007. 193-205

10 09/09
21:31

Machinima: Leonardo LABS Node 284

HI, machinima goes on finding its way into the academia. My little contribution has been added to the Leonardo’s thesis abstract service (LABS). Now in Leonardo On-line, my work can be consulted for anyone interested in the topic. My thesis is identified by the node 284, here its link.

Movement under thousand eyes

Movement under thousand eyes

As any scientific work, mine is open and free, therefore, today I share and publish an electronic version to anyone who wants to read the entire document, here the pdf. I hope to receive soon your critical comments.


  1. Cedeño Montaña, Ricardo. Movement under thousand eyes. 2009. Hochschule Bremerhaven and Universität Bremen. Germany.

08 09/09
06:24

The cyberpunk

| Categories: art, media, science fiction

HI, it’s been a long time without writing here. Many things have happened during the last month, I’m back in Colombia and I’ll be here most likely for some months. Today, I want to get back to a topic I just mentioned before, the cyberpunk. This is a portmanteau that mixes a prefix with a word. The former means control and the latter refers to aggression. The cyberpunk has been the icon of freedom, anarchy and response that the computer culture has championed since the 1980s. However the cyberpunk term is quite contradictory, at first glance the cyberpunk seems to be in control due the access to certain technology but soon we discover that indeed is the punk who is being controlled by that technology, similarly as in a Greek tragedy.

The prefix cyber, is taken form an ancient Greek word meaning steersman. It connotes an individual with a clear destination in mind and a planned route to get there. Cyber refers to an individual that acts upon the world, rather than one being acted upon. An individual that exerts action on the world and therefore to control. From the 1970s on Punk is a term used to characterize young subcultures that are brutalized and marginalized by a dominant society. Punks usually externalize and re-present such abuse by disfiguring them selves or their look. A punk acts as an aggressive surface to the external social pressure by hitting back the dominant society.

The classical example of the cyberpunk is Johnny Mnemonic. In the eponymous novel, Johnny’s personality is been erased because of the overload data he carries on his brain. He is a cyborg, a being with artificial implants that enhance certain features of his body. Johnny’s tragedy is that ultimately he is not in control of his own brain because the data is taken over and his fight is to keep himself save by getting rid of the excess of data. Cyberpunks must behave according to their program, a cyberpunk has no choice but to follow her/his instructions. The control, though internal is away of the cyberpunk. When seen in that way a cyberpunk looks closer to a character of a Greek tragedy, like Ulysses, in which her/his fate was predetermined by the capricious of gods and deities, and not to the liberation promoted by the access to information and therefore knowledge as for instance in Frankenstein.

Are we after almost 30 years of cyber-culture, controlling our lives by accessing large data banks or rather have they taken over every aspect of ours lives, with no space and no time to ourselves than to fill them up? Is our program to fill up these large data banks?

17 07/09
11:37

Milan (1): Duomo

Tags: , , , , | Categories: viajes

Hola,
De regreso a Italia, esta vez imágenes de la catedral de Milán. Un viaje al pasado.

Cada foto se puede ampliar.

13 07/09
16:19

Machinima movie: 1k Project II (2006)

Tags: , | Categories: DIY, digital media, thesis

Swarms, replicas, machinima
The screen is filled by a yellow sport car running across town on a sunny day. Soon, a swarm of a thousand replicas of the yellow car are running, smashing, and crashing against the trees, walls, and pavement of the town. No window is opened, no one in the town dares to see what happens outside. The furious cars jump over bridges, over roofs, over street lights, and frenetically descend into a perfectly clean highway. Nothing stops the riot nor the architecture nor its own chaotic behaviour. To the repetitive rhythm of a popular electronic song, a yellow moving stain covers the town. A plastic beach appears on the horizon just one last bridge. The camera soars over the roofs and enters a tunnel to engage in the madness. Hysterically, it traverses a rain of yellow dots to fiercely collide against a pixellated ocean. The flat image of a shark indicates that the movie has ended.

The 1K Project II from BlackShark on Vimeo.

Filmographic information. Ref: a.MAC 2006-05
Original title: 1K Project II Length: 3:06
Country of origin: n/a Director(s): BlackShark
Year of release: 2006 Game engine: Trackmania Sunrise®
Genre: Music video (Mashup)


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