Machinima Fictions: ColloquiumCategory: thesis | 3 Comments |
[5| 05 |2009] |
Hi, next week I will present and defend my master’s thesis in Bremen. The colloquium is public and everyone interested on is hearty welcome, for details click on the image below.
Title:
Machinima Fictions. A do-it-yourself practice to produce narrative movies from video games.
Abstract:
This thesis investigates the growing phenomenon of the moving image form of machinima, which [...]
Machinima movie: Anna (2003)Category: digital media, thesis | Leave a Comment |
[3| 05 |2009] |
HI, in the short history of machinima some people have already made a name because of a remarkable piece. It is the case of Katherine Anna Kang, below an excerpt from my thesis in which one of her productions is mentioned.
The founders of AMAS are active machinima producers with commercial interests. Katherine Anna Kang founded [...]
Machinima case: Wrath of couch potatoCategory: digital media, thesis | Leave a Comment |
[8| 01 |2009] |
Hi,
my first chapter finally has reached a draft status, meaning it is in its final revision. Soon, I will share my conclusions, currently my ongoing work deals with a film analysis of one machinima that later I will comment it here, too. By now I want to open 2009 with two definitely worth watching [...]
Machinima movie: Blahbalicious (1997)Category: digital media, diseño, thesis | 1 Comment |
[16| 12 |2008] |
HI, in the first chapter of my thesis I wanted to do a special mention to Blahbalicious (1997) by Avatar & Indigo, however right now is somehow not fixing in the text. So I just decided to use this short words here.
This movie was not only of the most awarded of Quake movies but also [...]
[Thesis] topic:machinimaCategory: digital media, thesis | Leave a Comment |
[9| 10 |2008] |
Hi,
my thesis topic and a word cloud draft scheme of my first chapter.
Machinima has a weird origin, and a weird definition too: machine+cinema. But basically it means producing video real-time recordings using 3d game engines. It is a cultural movement that assemblage three conceptual forces: Puppetry, cinematic language and video game simulations; and dissimilar communities: [...]
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